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1 | // This file is part of Bembel, the higher order C++ boundary element library. | ||
2 | // | ||
3 | // Copyright (C) 2022 see <http://www.bembel.eu> | ||
4 | // | ||
5 | // It was written as part of a cooperation of J. Doelz, H. Harbrecht, S. Kurz, | ||
6 | // M. Multerer, S. Schoeps, and F. Wolf at Technische Universitaet Darmstadt, | ||
7 | // Universitaet Basel, and Universita della Svizzera italiana, Lugano. This | ||
8 | // source code is subject to the GNU General Public License version 3 and | ||
9 | // provided WITHOUT ANY WARRANTY, see <http://www.bembel.eu> for further | ||
10 | // information. | ||
11 | #ifndef BEMBEL_SRC_CLUSTERTREE_CLUSTERTREE_HPP_ | ||
12 | #define BEMBEL_SRC_CLUSTERTREE_CLUSTERTREE_HPP_ | ||
13 | |||
14 | namespace Bembel { | ||
15 | |||
16 | /** | ||
17 | * \ingroup ClusterTree | ||
18 | * \brief The ClusterTree class introduces an element structure on a Geometry | ||
19 | * object. Note that we do not introduce a mesh in the classical sense, but only | ||
20 | * introduce a system of local coordinates via an ElementTree. | ||
21 | */ | ||
22 | class ClusterTree { | ||
23 | public: | ||
24 | /** | ||
25 | * \brief Copy constructor (deleted). | ||
26 | * | ||
27 | * \param other The ClusterTree instance to copy from. | ||
28 | */ | ||
29 | ClusterTree(const ClusterTree& other) = delete; | ||
30 | |||
31 | /** | ||
32 | * \brief Move constructor (deleted). | ||
33 | * | ||
34 | * \param other The ClusterTree instance to move from. | ||
35 | */ | ||
36 | ClusterTree(ClusterTree&& other) = delete; | ||
37 | |||
38 | /** | ||
39 | * \brief Copy assignment operator (deleted). | ||
40 | * | ||
41 | * \param other The ClusterTree instance to copy from. | ||
42 | * \return Reference to this ClusterTree instance. | ||
43 | */ | ||
44 | ClusterTree& operator=(const ClusterTree& other) = delete; | ||
45 | |||
46 | /** | ||
47 | * \brief Move assignment operator (deleted). | ||
48 | * | ||
49 | * \param other The ClusterTree instance to move from. | ||
50 | * \return Reference to this ClusterTree instance. | ||
51 | */ | ||
52 | ClusterTree& operator=(ClusterTree&& other) = delete; | ||
53 | ////////////////////////////////////////////////////////////////////////////// | ||
54 | /// constructors | ||
55 | ////////////////////////////////////////////////////////////////////////////// | ||
56 | /** | ||
57 | * \brief Default constructor. | ||
58 | */ | ||
59 |
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168 | ClusterTree() {} |
60 | /** | ||
61 | * \brief Constructs a ClusterTree object for a given refinement level. | ||
62 | * | ||
63 | * Initializes a new instance of the ClusterTree class with the given geometry | ||
64 | * and refinement level. | ||
65 | * | ||
66 | * \param geom The geometry object to construct a cluster tree on. | ||
67 | * \param M refinement level of the ElementTree. | ||
68 | */ | ||
69 | ClusterTree(const Geometry& geom, int M) { init_ClusterTree(geom, M); } | ||
70 | ////////////////////////////////////////////////////////////////////////////// | ||
71 | /// init | ||
72 | ////////////////////////////////////////////////////////////////////////////// | ||
73 | /** | ||
74 | * \brief Initializes a ClusterTree object for a given refinement level. | ||
75 | * | ||
76 | * This function initializes the ElementTree for an uniform refinement level. | ||
77 | * After that the point list is filled. | ||
78 | * | ||
79 | * \param geom The geometry object to construct a cluster tree on. | ||
80 | * \param M refinement level of the ElementTree. | ||
81 | */ | ||
82 | 168 | void init_ClusterTree(const Geometry& geom, int M) { | |
83 | 168 | element_tree_.init_ElementTree(geom, M); | |
84 | 168 | points_ = element_tree_.computeElementEnclosings(); | |
85 | 168 | return; | |
86 | } | ||
87 | ////////////////////////////////////////////////////////////////////////////// | ||
88 | /// getter | ||
89 | ////////////////////////////////////////////////////////////////////////////// | ||
90 | /** | ||
91 | * \brief Return reference to the ElementTree. | ||
92 | * | ||
93 | * \return Reference to the ElementTree. | ||
94 | */ | ||
95 | ElementTree& get_element_tree() { return element_tree_; } | ||
96 | /** | ||
97 | * \brief Return const reference to the ElementTree. | ||
98 | * | ||
99 | * \return Const Reference to the ElementTree. | ||
100 | */ | ||
101 | 30311 | const ElementTree& get_element_tree() const { return element_tree_; } | |
102 | /** | ||
103 | * \brief Return point list with coordinates. | ||
104 | * | ||
105 | * \return 3xN matrix with N number of points in the ElementTree. | ||
106 | */ | ||
107 | const Eigen::MatrixXd& get_points() const { return points_; } | ||
108 | /** | ||
109 | * \brief Return const reference to the Geometry. | ||
110 | * | ||
111 | * \return Const Reference to the PatchVector. | ||
112 | */ | ||
113 | 99825301 | const PatchVector& get_geometry() const { | |
114 | 99825301 | return element_tree_.get_geometry(); | |
115 | } | ||
116 | /** | ||
117 | * \brief Return maximum level of refinement. | ||
118 | * | ||
119 | * \return Level of refinement. | ||
120 | */ | ||
121 | 2567937 | int get_max_level() const { return element_tree_.get_max_level(); } | |
122 | /** | ||
123 | * \brief Return number of elements in the ElementTree. | ||
124 | * | ||
125 | * \return Number of elements. | ||
126 | */ | ||
127 | 9 | int get_number_of_elements() const { | |
128 | 9 | return element_tree_.get_number_of_elements(); | |
129 | } | ||
130 | ////////////////////////////////////////////////////////////////////////////// | ||
131 | /// member functions | ||
132 | ////////////////////////////////////////////////////////////////////////////// | ||
133 | /** | ||
134 | * \brief Check all patches at the mid points of the edges if the | ||
135 | * parametrization and normal vector match. | ||
136 | */ | ||
137 | 168 | void checkOrientation() { | |
138 |
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168 | std::vector<std::array<int, 4>> edges = element_tree_.patchTopologyInfo(); |
139 | std::vector<Eigen::Vector2d> edge_midpoints = { | ||
140 | Eigen::Vector2d(Constants::edgemps[0][0], Constants::edgemps[1][0]), // | ||
141 | Eigen::Vector2d(Constants::edgemps[0][1], Constants::edgemps[1][1]), // | ||
142 | Eigen::Vector2d(Constants::edgemps[0][2], Constants::edgemps[1][2]), // | ||
143 | Eigen::Vector2d(Constants::edgemps[0][3], Constants::edgemps[1][3]) // | ||
144 |
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168 | }; |
145 | 168 | const PatchVector& geo = element_tree_.get_geometry(); | |
146 |
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2448 | for (auto edge : edges) { |
147 |
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2280 | if (edge[2] > 0 && edge[3] > 0) { |
148 |
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342 | Eigen::Vector3d a = geo[edge[0]].eval(edge_midpoints[edge[2]]); |
149 |
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342 | Eigen::Vector3d b = geo[edge[1]].eval(edge_midpoints[edge[3]]); |
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342 | Eigen::Vector3d na = geo[edge[0]].evalNormal(edge_midpoints[edge[2]]); |
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342 | Eigen::Vector3d nb = geo[edge[1]].evalNormal(edge_midpoints[edge[3]]); |
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342 | assert((a - b).norm() < Constants::pt_comp_tolerance && |
153 | "These points should coincide according to the element tree"); | ||
154 |
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342 | assert(a.dot(b) > 0 && |
155 | "Normals across patches are oriented the same way"); | ||
156 | } | ||
157 | } | ||
158 | 336 | return; | |
159 | 168 | } | |
160 | ////////////////////////////////////////////////////////////////////////////// | ||
161 | /// private members | ||
162 | ////////////////////////////////////////////////////////////////////////////// | ||
163 | private: | ||
164 | ElementTree element_tree_; | ||
165 | Eigen::MatrixXd points_; | ||
166 | ////////////////////////////////////////////////////////////////////////////// | ||
167 | }; | ||
168 | } // namespace Bembel | ||
169 | #endif // BEMBEL_SRC_CLUSTERTREE_CLUSTERTREE_HPP_ | ||
170 |